Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Kind of boring, and not really useful to anyone looking for practical knowledge.
Apr 20, Patricia added it. Having people tell the stories in their own words, from their perspective, creates an interesting presentation of the information; Moggridge fill in the gaps with his own insights at the start of chapters and between individuals, but the heart of this book comes from those individuals.
Designing Interactions [With CDROM] by Bill Moggridge
Feb 20, Faz rated it it was ok. The author is very Apple biased, and much of the content uses them as role models, and praises things such as the iPod, overlooking the deficiencies and predecessors. New versions take different approaches. To see what your friends thought of this book, please sign up. Moggridge knows his stuff, having been there from nearly the beginning.
While some chapters are more theoretical, billl impart ideas about interaction design, others tell stories about how things came to be designed the way they were. This is a tome of a book.
Designing Interactions has 10 chapters following the development of the computer and how it was designnig by interactive design — and how it helped develop that discipline at the same time. This book was not what I expected.
Anyone serious about expanding the use of design. If you work in the interaction design field, this book should be a joy. Oct 24, Iris rated it really liked it Shelves: Jul 11, Amy rated it liked it Shelves: A 7-year old mostly obsolete book! They are empathetic to other disciplines, which translates to having breadth. This book interactioms be colossal, but if you take the time to read it, you’ll be doubly rewarded.
So far I haven’t gained much insight into how to approach problems and not be horrible at this stuff. A good book to understand the history of interfaces. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty Digital technology has changed the way we interact with everything from the games we play to the tools we use at moghridge.
Speed, or do we have time? Apr 25, Alvin rated it really liked it. Commentary miggridge John Maeda that reminds us that the period began deaigning requiring a master craftsman to work with a master designer. You end up with a mucked soup. Someone should make a book called “Poorly Designed Interactions” and explain what not to do, because desigming this book is telling me to do is: Feb 13, Amber Case rated it it was amazing Shelves: May 08, Chris Wang rated it it was amazing Shelves: Great information included the hundreds of mogggidge iterations for creating the mouse, the creation the modern desktop interface including how testing was important, but required them to develop a new testing process as mogggidgeand developing the familiar interaction design concepts we use today.
I was also peeved at Electronic Arts interviewee’s categories of gamers being all male and him dissing my Nintendo.
Good book about the design process, but some of the stuff they spotlight at the end is really creepy, and kind of illustrates how designers can make some dumb shit. Mar 25, Eugene is currently reading it. Feb 06, Brett rated it it was amazing.
Designing Interactions [With CDROM]
Want to Read Currently Reading Read. Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. Pretty jargony and opaque Jul 29, Karen rated it it was ok Recommends it for: In this book, you only get to see the actors posing in full makeup. Sep 27, Michel rated it liked it Shelves: An unparalleled work that took Bill Moggridge many years.
Someone should make a book called “Poorly Designed Interactions” and explain what not to do, because all this book is telling me to do i Haven’t read the whole thing yet, but this book needs “History of” in the title because “Designing Interactions” makes it sound like you might actually learn how to.
Nov 09, Alyssa rated it it was ok Shelves: Just a moment while we sign you in to your Goodreads account. This is later echoed IMO on P when they discuss the use of paint colors to draw a sky. It was really interesting and informative about interactive design history and various case studies, even though it was totally different from what I expectation of an instructional book.
This is the book for IxD thinkers, for people who want to figure out why interaction design even exists and why we are designing for interaction. Jul 07, Alice rated it really liked it Shelves: Comments submitted to this site are moderated and will appear if they are relevant to the topic. It sort of peters out toward the end. This section includes an interview with Brenda Laurel, the noted HCI lecturer and practitioner, about Purple Moon, an interactive experience for girls.
A great case study too on good design covering various “interaction design” domains